Partnering for A More Inclusive Gaming Workforce
Gaming is a booming, $149 billion global industry that's grown rapidly since the onset of COVID-19. According to an article in the WSJ, some reasons...
Gaming is a booming, $149 billion global industry that's grown rapidly since the onset of COVID-19. According to an article in the WSJ, some reasons...
Gaming is a complex ecosystem of creators and technology. Together, it's shifting the passive way we formerly consumed entertainment towards...
The average consumer is watching short-form and long-form videos every hour of every day on every platform. In today's content-driven world, we're at...
Today's freelancers are here to stay. Increasingly, today's most talented editors and graphic artists are only available through freelance hiring.
“Everyone should go to CES, at least once” is often heard throughout the 2.7 million sq. feet of the Consumer Electronics Show, held annually in Las...
InfoComm 2018, North America’s leading audiovisual (AV) convention and exhibition, was held earlier this summer in Las Vegas, Nevada, and TeamPeople...
A few short weeks ago, TeamPeople hosted a webinar entitled, “Immersive Media, Are You Ready?”. With AR, VR and video 360’ being all the rage, we...
2018 marked the second iteration of the Future of Media Leaders’ Summit hosted by Al Jazeera in Doha, Qatar. While there were product demonstrations...
It’s hard to imagine what you don’t see, and what we aren’t seeing is women in tech production roles. At least not as many, not to mention, the lack...
TeamPeople was selected by The United Nations Entity for Gender Equality and the Empowerment of Women (UN Women) to build an experiential event to...
If you went to CES this year, your head is probably still spinning. More than 3,900 exhibitors showcased world-changing technologies that spanned...
Today an increasing number of workers are veering off the traditional career path of joining an employer, rising through the ranks and staying for...